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Shogun2 Patch out Monday May, 9th
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PostPosted: Fri May 06, 2011 11:41 pm Reply with quote
Imperator_Romulus
HERE are the patch notes. It's a big list.   Lots of performance enhancements.

Make sure to check out the full list, but heres the parts that I think affect MP the most:

4 new multiplayer maps:
• Aki
• Hida Mountain
• Flood Plains
• Sanriku Ria

User interface
• Fix for cards getting stuck to cursor
• Made selected cards more recognizable
• Added timer to special-ability buttons to display cooldown in minutes/seconds when mousing over
• Modified drag-out behaviour so if user holds CTRL while dragging out units, they will walk to destination

General fixes/changes
• Tweak on Alt-F4 fix
• New weather gameplay effects added: Fog now causes a range penalty to all missile units, and causes non-commanding units to be hidden at a distance of 600m or more, even if they are out of cover
• Adjustments to morale calculations, dependent on who is in control of an army and in what context. Allows for fine-tuning of morale calculations separately for single-player humans, multiplayer humans and AI armies
• Improved the calculation of unit combat status. This corrects errors in the reporting of a unit's tooltip win/loss state, and also fixes some issues in the unit morale calculations that use this status information

Units

• Removed passive ‘encourage friendly morale’ bonus from General’s units
• Increased flanking morale-penalties
• Changed casualty morale-penalties to be smaller at low casualty levels, and higher at large casualty levels
• Reduced siege-unit accuracy
• Increased detonation-radius on fire rockets
• Inspire ability bonus to morale reduced to 10 from 12
• Inspire ability bonus to accuracy reduced to 15 from 40
• Inspire ability bonus to reload reduced from 50 to 20
• Inspire ability bonus to melee attack reduced from 7 to 3
• Rapid Volley reload-rate bonus reduced from 70 to 30
• Whistling Arrow penalties to units reduced
• Increased multiplayer costs of Cannon Bune and Nihon Maru to 4000 and 5000
• Morale for multiplayer Warrior Monks reduced by 2
• Multiplayer Naginata Warrior Monks melee attack reduced by 3
• Bow Cavalry multiplayer cost reduced to 650
• Katana Cavalry multiplayer cost reduced to 800
• Yari Cavalry multiplayer cost increased to 850
• Fire Projecting Mangonels multiplayer cost increased to 1500
• Fire Rockets multiplayer cost increased to 1800
• European Cannons cost increased to 1500

Naval combat
• Fixed intercepting with surrendered ships
• Fixed ships getting stuck on the edge of the battlefield
• Fixed sail-configuration not fully working when using speed-up
• Fixed enemy naval mines being visible in deployment
• Hull-damage indicators now consistent across campaign and naval battles

FULL PATCH NOTES



"You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect."
Miyamoto Musashi


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PostPosted: Mon May 09, 2011 8:02 pm Reply with quote
Imperator_Romulus
Ok its live!  Also heres an updated MP fix list:

ADDITIONAL UPDATED INFO BELOW

Multiplayer-specific fixes

Unit costs

• Increased multiplayer costs of Cannon bune and Nihon Maru to 4000 and 5000
• Morale for Warrior Monks reduced by 2
• Naginata Warrior Monks melee attack reduced by 3
• Bow Cavalry cost reduced to 650
• Katana Cavalry cost reduced to 800
• Yari Cavalry cost increased to 850
• Fire Projecting Mangonels cost increased to 1500
• Fire Rockets cost increased to 1800
• European Cannons cost increased to 1500

Gameplay

• 14k is now the maximum fund bracket for matchmade battles
• Reduced siege unit accuracy
• Inspire ability bonus to morale reduced to 10 from 12
• Inspire ability bonus to accuracy reduced to 15 from 40
• Inspire ability bonus to reload reduced from 50 to 20
• Inspire ability bonus to melee attack reduced from 7 to 3
• Whistling Arrow penalties to units reduced
• All siege maps: Defender has 60% of funds instead of 50%

General

• Removed passive encourage friendly morale bonus from generals units
• Increased flanking morale penalties
• Changed casualty morale penalties to be smaller at low casualty levels and higher at large casualty levels
• Increased detonation radius on fire rockets
• Rapid volley reload rate bonus reduced from 70 to 30

Bugs

• Alt-F4 problem fixed. When any player disconnects from a matchmade battle, they will accrue a loss regardless of whether they are the host, or not. The player disconnecting will also suffer a 5% penalty on their ELO rating. The player not disconnecting will receive a win. It is, however, possible that wins accrued in this way will not update correctly on the leaderboard and avatar stats. All other gains from the win do work (eg unlocking of units, clan points, ELO skill rating etc)

• Enemy avatar customisations are now viewable in battle
• Bug where team matchmade battles always use small funds has been fixed
• Veteran unit speed upgrades are now working
• The ‘Hold firm’ clan speciality has been fixed
• The ‘Scares enemies’ clan speciality has been fixed
• Bug where matchmade battles sometimes result in incorrect battle type has been fixed
• Occasional soft lock in ‘opponent found, arranging battle’ has been fixed
• Various fixes to the matchmaking system and networking code
• Ability to delete hero units has been removed.
• Ability to clone veteran units has been fixed
• Bug where players randomly drop ELO points has been fixed

Bonus extras

4 new multiplayer maps:

• Aki
• Hida Mountain
• Flood Plains
• Sanriku Ria



"You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect."
Miyamoto Musashi


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PostPosted: Fri Aug 10, 2012 12:27 pm Reply with quote
masterofmydomain
you said aki is a new map in the patch. I dont understand(its not new). Or do you mean some changes have been made on it?


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PostPosted: Fri Aug 10, 2012 1:44 pm Reply with quote
Soulfly
old thread mate,old patch

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{CA}Soulfly
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Doen't like playing games!

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