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 Topic: EA'S Battlefield Breifing- enemy boat spotted...
SplatFace

Replies: 6
Views: 3716
PostForum: Battlefield 2042 Posted: Tue Nov 09, 2021 3:50 pm Subject: Re: EA'S Battlefield Breifing- enemy boat spotted...
I was lucky enough to get in the Alpha Technical Playtest and lemme tell ya... Not much changed between that and the open beta. Hell, only thing I noticed was slightly better server stability, and the activation of the silly tornado.

I must've been spoiled by Battlefield 2, looking back at Bad Company, BF3, BF4... They were all missing the true squad features that Battlefield 2 nailed. What happened to marking waypoints on maps for your squad to rally on? Comms with a commander? Squad naming, etc... Its why these titles die out so fast. BF1 and BF5 only accelerated their deaths with outrageously silly balancing and world building.

The larger spread out capture zones make for a really awkward flow, flanks are far easier cause everyone's focus is just all over the place.
 Topic: covid 19
SplatFace

Replies: 19
Views: 23728
PostForum: Tavern Posted: Sun Apr 12, 2020 7:24 am Subject: Re: covid 19
— Soulfly wrote

haha .aye splat we did ya fanny! you won. first and only 1v1 ive played, mostly play 3v3/4v4. that 1v1 was an eye opener, different tactics needed.  i wish i bought coh2 when it first come out. this relic can still play the old games lol. my cousin was saying should get another pc,said can play cross platform now with cod pc and the xbox??   i remember it being spoke about as "one day" didnt think it had happened. he and everyone i know all are console gamers, if i got another gaming machine, it would be a pc


Cross platforming is officially a thing, but its far from perfect, and for a reason I don't think they'll ever fix... Controllers have a disadvantage against mouse and keyboard by default. Its just the way the control input works. So to make up for this, companies are trying to implement aim-assist in some kind of toned back form to allow console players to compete against PC players. Thing is.... It's an aimbot, you can't tone that down, and it shows in games like the Halo Reach that recently released. CoD similarly. Very frustrating experience to know that every time a controller player aims down their sight, their aim is flicked towards you, and will continue to do so during recoil, damage flinching, etc... I've heard PC players are plugging controllers in and faking the game into believing they're running a console, but still allowing them to use mouse and keyboard + aim assist!
 Topic: covid 19
SplatFace

Replies: 19
Views: 23728
PostForum: Tavern Posted: Sat Apr 11, 2020 4:20 am Subject: Re: covid 19
Ah Soulfly did we ever do that 1v1 in Company of Heroes? If ya still haven't got a computer, I hear they just released CoH1 on the iPad LMFAO
 Topic: covid 19
SplatFace

Replies: 19
Views: 23728
PostForum: Tavern Posted: Tue Apr 07, 2020 3:36 am Subject: Re: covid 19
— Soulfly wrote
Hows things where you live at the moment? Sounds like a good machine.  Good to hear from you mate,  hows Stryker?

It's not full blown crazies... At least not yet... So many panic buyers though! None of my managers have seen the shelves in the state they are, and we're expecting this to last for several months if not more.  We don't know what items are gonna just vanish from the shelves either. It's definitely the media's fault for overhyping this and quite literally telling people "what they should stock up on."

Its evident a certain item will pick up popularity on the "panic buy list" and from then on its just scarce. Rice, Lentils, Tuna, Tacos, Tortias... Its worse than the kinda panic buying you see during Hurricane scares.

Good to hear from you mate,  hows Stryker?

I'll put this as bluntly as possible. Removed all contact with that asshole. Thought he'd grow up, I was wrong.
 Topic: covid 19
SplatFace

Replies: 19
Views: 23728
PostForum: Tavern Posted: Mon Apr 06, 2020 1:11 pm Subject: Re: covid 19
Hah, I see the forums are still kicking! My sorry ass is working at a grocery right now, so I'm not confined to my house due to a "lockdown" or straight up unemployment. I oughta post my latest Rig Specs in another thread. Been building it since 2014 and its just a beauty now. It'll last a quarantine and a half for sure.
 Topic: Putting the band back together!!!
SplatFace

Replies: 5
Views: 22614
PostForum: News Posted: Tue Sep 20, 2016 10:51 pm Subject: Re: Putting the band back together!!!
I'm always down for some fun Wink I am a tad worried with the potential outcome of Battlefield 1, but their are some pretty tempting things I found in the Beta granted they don't go nerfing or changing the wrong things for the wrong reasons.

Have you heard about the Red Orchestra 2 / Rising Storm / Vietnam series? The Vietnam game is coming pretty soon, and boy does it tickle my fancies. I mean seriously, what other game allows the back blast from an RPG to actually deal damage? Hype :^)

It'll be a tough one for myself to make anything that isn't happening on the weekends. I've got myself another full time internship, 5 days a week. I get home around 4:30 wanting to pass out, but I gotta do college homework before that happens.

I put on a fairly good show in the Renault FT if ya'll haven't seen this yet.  ;)

[youtube]http://www.youtube.com/watch?v=_bjUmeCHBFg[/youtube]
 Topic: New Rig!
SplatFace

Replies: 6
Views: 15808
PostForum: Tavern Posted: Wed Nov 05, 2014 10:50 pm Subject: Re: New Rig!
Thanks, that'd be great!
 Topic: what are you listening to: 2 Very Happy
SplatFace

Replies: 42
Views: 70901
PostForum: Tavern Posted: Wed Nov 05, 2014 6:53 pm Subject: Re: what are you listening to: 2 :D
Tad late to the party! Ska Music has had me hooked for a good bit. Can't get enough of it!

https://www.youtube.com/watch?v=-cbUW2EY4KE

Edit: Looks like the Embed feature broke Sad
 Topic: New Rig!
SplatFace

Replies: 6
Views: 15808
PostForum: Tavern Posted: Wed Nov 05, 2014 6:29 pm Subject: Re: New Rig!
I'm actually going to go down the line of Game Development. I'm pretty quick to learn basic scripting just through trial and error, however I have a knack for the design of things. For example; I've been working on this for a while now. Progress has been put on halt due to a build up of college work and competitive Team Fortress 2.
By the way, the Highlander Team i'm on ALMOST made it to the playoffs. We were very close, but got screwed over by the Item Server being down for some of our players who frequently change weapons during the match. We did make it into the Provisional Playoffs though!
Here is more on that.
 Topic: New Rig!
SplatFace

Replies: 6
Views: 15808
PostForum: Tavern Posted: Wed Nov 05, 2014 1:36 am Subject: New Rig!
Hey guys, It's been a while since I've had a chance to settle down after getting this beast of a rig I was always talking about way back when we were playing Battlefield 3 and around the release of Battlefield 4.

To be frank I was getting tired of the laptop I've had for 2 years now. It's good for school work, and by that I mean High School stuff. Those days are long gone, and good riddance.

Don't let its sleek appearance fool you, after 2 years of the shit I put it through; running Battlefield 4 for a few hours straight the gpu... It started to make some not so good smells. The negative kind of vibes if you catch my drift.

The HP Pavilion DV6; 1920x1080, core i7, Nvidia Geforce GT 650M - 2gb, 1 TB HD. (Seen left)


The box on the far right is a Linux dedicated box. I use this to host home run dedicated servers of the sorts when playing with friends on new games and such. It's also a test environment to get myself better acquainted with the Linux environment.


Rig Specs: (for center computer)

Motherboard/CPU:

Intel® Core™ i7-4790K CPU/Asus Z97-AR LGA 1150 ATX MB Bundle

GPU:

Asus GeForce GTX 780 Ti Video Card - 3GB GDDR5, PCI-Express 3.0 (x16), Overclocked - GTX780TI-DC2OC-3GD5

Hard Drive / SSD:

1. Seagate Barracuda ST2000DM001 2TB Serial ATA Hard Drive - 7200RPM, 64MB, SATA 6Gb/s

2. Kingston V300 240GB Solid State Drive Notebook Kit - 2.5" Form Factor, SATA III 6Gb/s - SV300S3N7A/240G

RAM:

PNY XLR8 MD16384K4D3-1600-X9 Desktop Memory Kit - 16GB (4x4GB), PC3-12800, DDR3-1600MHz, CAS 9, 1.65v

Power Supply:

XFX P1650SNLB9 Core Edition Power Supply - 650W, 80 Plus Bronze, 135mm Fan, Active PFC, Single +12V Rail

Case:

Thermaltake ARMOR REVO GENE VO800M1W2N ATX Mid Tower Gaming Case - 2x200mm Fan, 1x120mm Fan, 4x5.25" Drive Bays, 6x3.5" Drive Bays, 7xExp Slots,4xUSB Ports, 1xAudio Port, Black

Monitor x2:

HannsG 21.5" Widescreen LED Monitor - 1920 x 1080, 16:9, 5ms, 40000000:1, 1000:1 Native, VGA, DVI-D, Energy Star - HE225DPB

Sound Card:

Creative Labs Sound Blaster Audigy SE 70SB057000001 Sound Card - 7.1 Channel, Supports SPDIF, Line In, Headphone Out

Keyboard/Mouse:

Logitech G110 Keyboard

- Will be replacing with: Vengeance® K70 RGB Blue Set once released

I've been using the next two with the laptop for a while now. I've had my Logitech G110 Keyboard since my last desktop (which I sold when getting the laptop). And this lovely Ttesports Level 10M Mouse. (I highly recommend the mouse. It's comfortable, it doesn't have a shitload of buttons like a naga, but still has enough buttons for comfort. The weight of the mouse also makes the difference from a standard $10-$20 mouse.

The images of the build can be found here.
 Topic: Battlefield 4 News #6 (Release review, future updates)
SplatFace

Replies: 6
Views: 20776
PostForum: News Posted: Fri Nov 15, 2013 2:15 am Subject: Re: Battlefield 4 News #6 (Release review, future updates)
Well, looks like just recently a patch was thrown out... But it seems to have re-introduced the Server Crash bug. yippeeee!

Update #12 (Nov 14-3)
PC Client Patch Notes

NOVEMBER 14 PC GAME UPDATE PATCH NOTES
In the November 14 PC game update, we fixed a number of issues that we have been seeing in the game. The main focus in this update is on crash fixes, and you can find a detailed list of the fixes below. We will continue our efforts to eliminate issues we find in the game, so stay tuned for more updates. Let us know how this update works for you.


CRASHES & FREEZES
-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
-Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.

NETWORK PERFORMANCE
Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.

Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.

Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.

GAMEPLAY BALANCING
-Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.

GRAPHICS
-Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator's view incorrectly would get distorted during an EMP deployment from a Commander.

MISCELLANEOUS
-Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn't traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won't see the emblem of a user that you have blocked.
-Fixed an issue where you couldn't smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.
 Topic: Battlefield 4 News #6 (Release review, future updates)
SplatFace

Replies: 6
Views: 20776
PostForum: News Posted: Tue Nov 12, 2013 2:23 am Subject: Battlefield 4 News #6 (Release review, future updates)
WARNING: WALL OF TEXT!
       Hello my fellow Battlefield fans. As you already know Battlefield 4 has been released and has already been through a month of what I see as the roughest criticism-wise period. Let's leave the fun part until after I correct an error I made in my haste, and cover the cool things we've had the pleasure of seeing, and finally what we can expect to see in the near future.

     Battlefield. It makes for a cool title indeed. But what if it wasn't backed by EA? What if Dice had decided to publish under another title, or free-lanced? Would it still have become that popular with its first releases; Battlefield 1942 - Battlefield Vietnam, and then Battlefield 2. I'm certain it's popularity would not have been affected in the least if they avoided EA. But at that time was EA known to be such money whores? To be perfectly honest, I think EA's competitive stance came about when Valve released STEAM. EA had nothing of the sorts except some silly EA Download Manager that couldn't properly manage product keys for Battlefield 2. I remember having to call EA support to get my expansions activated. Jumping ahead a bit... And now all of a sudden we have another title in our faces:  Battlefield 4.

As Battlefield 4 was being reveled I easily joined in on the hype surrounding it's big leap with major updates to Battlefield 3's Frostbite Engine. More destruction, more smiles. While experiencing such crazy hype I eagerly pre-ordered as soon as I saw the links available. What I didn't realize was that they decided once again to make 4 different order combinations. (Battlefield 4, Battlefield 4 Deluxe, Battlefield 4 Premium, Battlefield 4 Deluxe + Premium)
In the end, I handed about $120 for the next Battlefield title. As of now I don't regret the decision, I am still having as much fun with the game as I had on the releases of all the previous titles. But something definitely feels different with this title and I think it has something to do with EA's competitive levels on the rise. This being said, I had assumed the Deluxe Edition came with Premium. No.. Just no. That's WRONG.

So aside from this, this.. and definitely THIS We were given a pretty good game in my opinion. Considering how quickly DICE was forced to make it. I watched the credits at the end of the campaign and realized just how many people it took to develop the game in this amount of time. If DICE were a free-lancing company, I don't think they would have that many people on the team. I'm not an expert so lets leave that be... The game is fun, and that is what matters.

What I hope to see from these expansions is well... EXPANSION. I don't want some silly Call of Duty Map Pack (4 maps.. Is that really a "pack"?) that costs $15+.   Knowing Battlefield, we will most likely get some new guns, and vehicles. But I don't want just 1 or 2 new vehicles. Can't we at least get some huge new innovation on vehicle warfare? As of lately in the Battlefield series, vehicles have been the perks of the war front. Hop in one and get as many kills as you can before your K/D goes to complete shit. Am I right? There's nothing wrong with that at all! But think about the crazy shit you could do with so much more on this new and improved Frostbite engine.. Unless the only new addition was some water level rising, waves, and more massive buildings being able to tumble to the ground. Why not toss in some civilian cars? Like the ones from the campaign in Battlefield 3, and now Battlefield 4's campaign! Have a radio or something playing.. DICE could really make a play here considering we have city maps for DAYS. But maybe its EA that is really calling the shots now. Maybe DICE has been bought out so thoroughly that if they want to deviate at the slightest to EA's calls, they essentially forfeit their rights the title of Battlefield itself! I don't know, but lets hope that is not the case.

Believe it or not I really like the implementation of Emblems. Sure, it was something that the Call of Duty series started, but unlike COD, you're emblems are even on the vehicle you hop in. Reminds me of some World War II pinup art. It's just a shame you can't get THAT detailed on your planes. (This is why another World War II game should be developed... Massive scale, on the Frostbite Engine.. Think of the mountains of soiled pants there would be!) If you don't know what I am talking about, go ahead and have a look here at some of the emblems I've collected :D



Please keep in mind, you don't NEED premium to make emblems, but in order to get really crazy detailed like the ones I've displayed, you're gonna need those extra 20 layers.

It can all be done right in the browser:






Is it really that time for the fun part already? I guess there is no point in pushing it to another news post because I'm sure the criticisms are starting to seep from the very pieces holding our beloved Battlefield title together. Yes, DICE has been, simply put, placed in a pit of despair. EA seems to think they can rush game titles. They seem to think it's necessary to release as many titles as possible to compete with your enemies so that at the end of the day they can say they are on top. This time, it may not be the case for either of the big game heads. EA pushed DICE much to hard, and the COD series is starting to hit its expiration date.

Battlefield 4's beta was at the most bearable. Considering the game's development was rushed in the first place, we have to be thankful we even got the opportunity to have one at all. Although it wouldn't have been to damaging for them to have never given us a beta experience. They didn't need that for Bad Company. Why start this with the newest Battlefield titles? Ah Yes... EA's way of building up the hype train. Lets be honest here. Every company has its own way of getting people excited for the release of the game they all badly desire, and putting a BETA out for the public to test is one way of doing this. But it's important that you craft EVEN the beta into something that can somewhat reach expectations while leaving the customers partly satisfied knowing that they can only expect it to get better. This BETA was to say the least, not as effective-From a hardware perspective. The problem with the release was EA's decision to side with AMD over Nvidia. Despite this, Nvidia was able to get their shit together quickly and release driver updates without full support from the developers. Even though AMD got the full ride, they still had many problems, and many angry customers. I wasn't watching the entire hardware side of things, so this is about as much as I can say on this topic, so don't get upset if I left something out of the box. In my opinion though, it must be difficult for game developers to ride the wave of the current generation graphics cards. There are thousands of variations with different capacities, and EVERY single one of those cards gets out-dated within a YEAR! Imagine that! CPU's last a while longer, but even then companies have to watch out for those buggers.

I'll dig into any information I can find on upcoming patch notes for the game. We all want some fixes right!? It appears that detrimental server crash bug has faded away. That's a relief! But there is still more we need fixed. I'm pretty sure we can expect to see some patches by the release of the first Expansion DLC. So until then, hang in there!

Just remember, this shit ONLY happens in Battlefield. Haha

 Topic: Battlefield 4 News #5
SplatFace

Replies: 6
Views: 22786
PostForum: News Posted: Mon Sep 30, 2013 11:12 pm Subject: Battlefield 4 News #5
The Beta is here! Pre-load is available at the moment!



Beta times and dates
The Battlefield 4 beta officially starts on October 1 for those who have pre-ordered the game or have BF3 Premium. For everyone else, it starts a few days later, on October 4. The beta will be online for a total of two weeks.

  • Beta start: October 1 (closed), October 4 (open)
  • Beta end: October 15

Download Size
6 GB download via Origin

Beta maps and game modes
The beta will feature one map: Siege of Shanghai, and will include two game modes: Conquest and Domination. Conquest is the tried and tested game mode, while Domination is a more intense, infantry-focused mode.

Information taken from here: Click Here


I've already pre-ordered! The Digital Delux edition comes with Premium *no more second purchases!*
Also, keep in mind the projected release date for Battlefield 4 is October 29! The beta is tomorrow, October 1st.
 Topic: The Jihaad Drift
SplatFace

Replies: 0
Views: 7211
PostForum: Tavern Posted: Sat Sep 28, 2013 1:10 am Subject: The Jihaad Drift
So I figured from this compilation of videos... I think you can get your 72 virgins by drifting down wide lane highways... In the middle east that is.
What compels people to do this..? Nature's way of population control?

[youtube]www.youtube.com/watch?v=l_NNt5EwxjY&feature=youtu.be[/youtube]

... The [youtube] tags are not working... Click Here
 Topic: Battlefield 4 News #4
SplatFace

Replies: 2
Views: 14985
PostForum: News Posted: Fri Sep 13, 2013 2:57 pm Subject: Re: Battlefield 4 News #4
Har har har Razz Funny indeed.
 
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