Portal 2 - Information/Discussion
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#1: No icon Portal 2 - Information/Discussion Author: SplatFaceLocation: Behind you. PostPosted: Mon May 03, 2010 6:31 pm
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Honestly, I'm tired of seeing new posts get like 10-30 views, and 4 responses.

REPLY TO THIS POST PLEASE
If you don't like this game, just reply with a message about the things you don't like! Reply with a constructive message about what could make this game better!
If you like it, reply with a message about what you like the most about it!


Portal 2


From Wikipedia, the free encyclopedia

Portal 2


Portal 2 will continue to challenge players
to use portals to traverse rooms in unusual manners, such as
"flinging" where the player uses the magnitude of the momentum
gained by gravitational acceleration through the blue portal to
cross a wide gap out of the orange portal.

Portal 2 is an upcoming first-person action/puzzle video game, developed by Valve Corporation. It is the sequel to the critically acclaimed 2007 video game Portal and was announced on March 5, 2010. It is expected to be released during the 2010 holiday season for Microsoft Windows, Mac OS X, and Xbox 360 platforms.

Portal 2 will continue to challenge the player by solving puzzles in test chambers within the Aperture Science Enrichment Center using the "portal gun" (the Aperture Science Handheld Portal Device), a device that can create two portals connecting two surfaces across space. Players solve puzzles by using these portals to move unconventionally between rooms or to use the ability to "fling" objects or themselves across a distance. The functionality of the gun has not changed between the games, but within Portal 2, players can take advantage of the "bleeding" of other physical effects through the portals. Game Informer identified two examples of this: one was the ability to use air currents created by a series of transport pneumatic tubes through a set of portal openings to push a turret over or to draw objects into the suction. The second example was to use the power of tractor beams through portals to bring Chell or other objects to otherwise inaccessible areas. The game also introduces special "paint" that can be used to impart certain physical effects to a surface (for example, one identified by Game Informer is an orange paint that when stepped on will impart high speed to the player). The player will be required to determine how to transport that paint to appropriate surfaces using portals in order to progress. This paint can also be applied to objects, such as the Weighted Storage Cube crates that affect their own physical nature. Skeptics have also discovered that there will also be concentrated gravity fields that affect the specific direction that a Weighted Storage Cube is attached to in a certain area. In addition to the Storage Cube, there are new types of portable objects that assist the player, including Redirection Cubes with mirrored surfaces, Aerial Faith Plates, and Weighted Storage Balls, which made a brief appearance in the original game, in one of the advanced chambers.

While most of the single-player game will take place in the test chambers created by GLaDOS or her personality cores, there will be times where the player will need to move "behind the scenes" in areas beyond the test chambers as they are reconfigured, leaving the player free of GLaDOS's observation and control.
The game will include a two-player co-operative mode in addition to the single player mode. Both players control separate portal guns and can use the other player's portals as necessary. Because of the number of possible portal combinations, the test chambers that the players proceed through are much more difficult than the single-player campaign, encouraging the two players to work together. This includes complicated laser redirections using both series of portals, or working in two separate chambers, performing actions in their side of the chamber to allow the other player to progress in theirs. The game includes voice communication between players for this mode as well as split-screen for players playing locally. Players have the ability to place icons on the game's levels as a means of informing the other player what they need to do.




Plot


In Portal 2's co-operative mode, two players will
control a modified turret gun and personality "core", which were
evolutions from original Westworld-styled bots.


Portal 2 takes place hundreds of years after the first game. Despite her apparent destruction at the end of Portal, GLaDOS remains functional. The player controls Chell, the same protagonist from Portal; retroactively patched, the ending for the first game shows Chell being dragged away by an unseen figure with a robotic voice, where she has been placed in stasis over the years. The game will take place in the Aperture Science Labs, untouched by human hands but overrun by decay and nature. The player will interact with many of the numerous personality cores (which were seen activating in the post-credits scene from Portal), which have become active in the intervening years, using the automated systems of Aperture Science to create their own microcosms within the facility. The cores themselves are unable to move save through overhead rail systems. Chell is awoken by one of these, Wheatley, who has become concerned for the state of decay and seeks to correct it. Wheatley acts as the player's guide during the tutorial and initial stages. Soon, the two are introduced to GLaDOS, who is quick to accuse Chell of murdering her years ago.
Two new characters will be introduced for the two player cooperative mode, which will have its own unique plot and setting. These two yet-to-be-named characters include a modified turret gun and a personality core; both units are bipedal and equipped with their own portal guns. Though once part of the networked facility, they have become separate entities, and are treated to similar abuse by GLaDOS as Chell is, being put through a series of complicated test chambers.




Links:



Pictures:

An example test chamber in Portal 2, showing the effect of flora overgrowth and deterioration on the Aperture Science facilities.


Last edited by SplatFace on Mon May 03, 2010 7:58 pm; edited 2 times in total

#2: No icon  Author: SplatFaceLocation: Behind you. PostPosted: Mon May 03, 2010 7:48 pm
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I thought I should post this to alert the CA community. Once this game is released, it will become my top priority.

Trust me.

I also posted this, to see if any of you out there are interested!


Hope you like the post, I got this from Wikipedia, but transferring the information from Wikipedia was not just some little Copy/Paste event. This took me roughly 2 hours to make.

Tell me what ya think about it! Don't just view this post, and then click away because of its insane size!

Don't like it? REPLY about it!
Like it? REPLY about!

#3: No icon  Author: FloFri PostPosted: Mon May 03, 2010 8:54 pm
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portal 1 was just genious!

#4: No icon  Author: NighthawkLocation: Somewhere in Cyberspace, but always on the Battlefield. PostPosted: Mon May 03, 2010 9:26 pm
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we already have a portal for CA ......at top of page under where it says "celtic alliance"....click the "home" button and that will take you to CA portal.......no need for another portal here......lol

#5: No icon  Author: Colin747Location: Northern Ireland, UK PostPosted: Mon May 03, 2010 9:32 pm
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i got this far

"Portal 2 will continue to challenge players
to use portals to traverse rooms in unusual manners, such as
"flinging" where the player uses the magnitude of the momentum
gained by gravitational acceleration through the blue portal to
cross a wide gap out of the orange portal."

and thought "fuck that"

#6: No icon  Author: SplatFaceLocation: Behind you. PostPosted: Mon May 03, 2010 10:03 pm
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Hah! Great... Yea.. I get the "Portal"


..

Colin, it may sound confusing, but its possible, did you go to school long enough? Take a deep breath, and TRY HARDER!

#7: No icon  Author: Colin747Location: Northern Ireland, UK PostPosted: Mon May 03, 2010 10:33 pm
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nope doesn't sound confusing just boring, smart ass shitLast edited by Colin747 on Tue May 04, 2010 1:15 am; edited 1 time in total

#8: No icon  Author: SplatFaceLocation: Behind you. PostPosted: Mon May 03, 2010 11:47 pm
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=\ If it sounds boring, maybe you should play Portal (The Original)

Trust me... You can't get bored... It's one hell of a game.

#9: No icon  Author: SoulflyLocation: Edinburgh,Scotland PostPosted: Tue May 04, 2010 10:33 am
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Sounds nearly as good as WOW or EVE,Enough said! Though good effort with the post splat.

#10: No icon  Author: Freddy PostPosted: Tue May 04, 2010 11:53 am
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i have portal 1 and i enjoyed it a lot,especially doing speed runs Very Happy portal 2 sounds awesome Very Happy Very Happy

#11: No icon  Author: SplatFaceLocation: Behind you. PostPosted: Tue May 04, 2010 2:32 pm
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Nice Very Happy

Anyone thinking of getting Portal (The Original)? It'd be best to play Portal 1 first... Then Portal 2.


If you get the game, and your pissed as fuck (Stuck on a level) I can tell you some secret "shortcuts" that will maintain the the awesomeness of the game itself, to prevent you cursing allowed and beating the shit out of your monitor!

#12: No icon  Author: JefriLocation: Edinburgh PostPosted: Thu May 06, 2010 10:53 am
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Its not annoying but funny to solve puzzles or stuck while it Wink

I loved Portal 1 and are looking forward to Portal 2.



Hidden: 
The cake is a lie!

#13: No icon  Author: SplatFaceLocation: Behind you. PostPosted: Thu May 06, 2010 2:29 pm
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the fact that Portal 2 will be using the old test chambers, makes me think that we will see the cake! THE CAKE AIN'T NO LIE!

#14: No icon  Author: JefriLocation: Edinburgh PostPosted: Thu May 06, 2010 6:42 pm
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The testprotocol says that the statement of you before was a lie Very Happy

Not sure if I remembered that quote right.

#15: No icon  Author: SplatFaceLocation: Behind you. PostPosted: Fri May 07, 2010 1:41 am
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What do you mean? The protocol says something about you-meaning the player?

The cake is a "lie"

The free easy opportunity of eating the cake is certainly a lie.
Bitchez werez mah cake!


It's odd that such a cake would be placed in the emotion core storage room. Afterall, it's what screwed up GLaDoS.



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